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Dragons, Zombies and Aliens ​:
​The Blog

Temporary Hiatus

7/16/2019

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Hey guys! So, I'm supposed to be posting another author interview here, but I've decided to put the blog on a temporary hiatus. (No more than a couple of weeks.)

The reason for this is because I'm moving, looking for a new job, exhausted from finishing the first draft of a sci-fi novel, a

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"The Winter Sea" Book Review

7/12/2019

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The Winter Sea by Susanna Kearsley

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Fans of Diana Gabaldon's Outlander series will devour this hauntingly beautiful tale of love and time travel by New York Times and USA Today bestselling author Susanna Kearsley.

History has all but forgotten...

In the spring of 1708, an invading Jacobite fleet of French and Scottish soldiers nearly succeeded in landing the exiled James Stewart in Scotland to reclaim his crown.

Now, Carrie McClelland hopes to turn that story into her next bestselling novel. Settling herself in the shadow of Slains Castle, she creates a heroine named for one of her own ancestors and starts to write.

But when she discovers her novel is more fact than fiction, Carrie wonders if she might be dealing with ancestral memory, making her the only living person who knows the truth -- the ultimate betrayal -- that happened all those years ago, and that knowledge comes very close to destroying her...

No Spoilers! (Promise)

Usually books that feature an author and/or historian tend to present a very romanticized, unrealistic version of it. They're all Indiana Jones tromping around in jungles and getting into fist fights, or effortlessly cranking out manuscript after manuscript and never even heard of writer's block. Or, on the opposite end of the spectrum, they're washed-up alcoholics writing about how joy is fleeting and that death comes for us all.

Carrie McClelland is a bit of an ideal writer, in that she can afford to go bouncing around Europe without worrying about the hole in her finances. But otherwise, she's spot-on. She buries herself in books, letters, and articles in order to get every detail of her historical novel right. The first quarter of the book is her being unable to even start the damn manuscript because writer's block is a bitch. Her sleep schedule is a mess--in part because of the whole ancestral memory thing slowly driving her insane, but mostly because of the writing. She subsists almost entirely on coffee and ramen noodles. In short, I've rarely found myself more represented as a writer in any media, even if Carrie has much more of a pantser style than my planner style of writing.

But while I appreciate Carrie, her ancestor/fictional character Sophia is much more interesting, in part because her story is more interesting and the actual focus of the book. But don't worry, you'll never get confused. While Carrie and Sophia's stories echo each other in many ways, Kearsley uses both stylistic and POV differences to make it easy to tell when you're switching from one to the other. If it's first person POV and modern lingo, it's Carrie's story. If it's third person POV with long, antiquated sentences, we're dealing with Sophia.

The idea of ancestral memory is an interesting one, and its affects on Carrie have some unique story points. She goes from denial to acceptance quickly, thanks to the mountain of evidence put before her, but refuses to tell anyone else except on a need-to-know basis because she's very well aware of how insane it all sounds. While originally the memories affect her only as she's working on her book, they quickly consume the rest of her life, resulting in her almost falling off a cliff at one point because her Sophia-memory tells her the foot path leads one way when it actually goes another.

Despite what the back cover would have you believe, the politics and international drama is mostly background noise. And while it does have an impact on the story, the main focus of Carrie and Sophia's stories is very small scale and intimate. It is a romance novel, after all, so the primary focus is going to be Sophia's relationship with Moray and Carrie's with Graham. And while I personally think both relationships move a little too fast, they're both realistic, engaging, and natural. Sophia's is especially marked with hardship, given that she falls for a soldier in the middle of a war, and he, of course, gets sent out to fight.

Also, slight trigger warning: there is an attempted sexual assault about three quarters of the way through. It lasts about a page before she's rescued, but it does exist.

Here's how good this book is: it manages to cram in two--two!--love triangles and still keep me interested. It helps that everyone acts like adults about the whole thing, keeping the tropey ridiculousness to a minimum. And while Sophia's resolution is a little far fetched...it's romance, and by the time I got there I really wanted her to have a happy ending.

So if nothing else, the characterization, accurate-if-ideal portrayal of how an author works, and a surprisingly good plot twist are all good reasons to read The Winter Sea if you want to read a fantasy that doesn't scream fantasy ​. Or if you want a historical romance with a twist.

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Interview with Sci-Fi Author Margaret Treiber

7/10/2019

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Margret Treiber resides in Southwest Florida and is employed as a Systems Analyst. When she is not working with technology and writing speculative fiction, she helps her birds break things for her spouse to fix.

Her short fiction has appeared in a number of publications. Links to her short fiction, novel and upcoming work can be found on her website at http://www.the-margret.com .

Interview with Margaret Treiber

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What cool and exciting things have been happening in your life recently?

I was fortunate enough to be included in the anthology Challenge Accepted: A Charity Anthology which benefits the Special Olympics.


Is your recent book part of a series? If so, can you tell us a bit about where the story is heading?

My lasted collection, "Japanese Robots Love to Dance" is a rough prequel to "Sleepy Time for Captain Eris." The stories take place in a fairly dystopian near-future with superpowered individuals and a few AIs. I plan to add more stories and characters in future installments. Most of my characters are flawed antiheroes.


Can you tell us about what you're currently working on?

Currently, I'm working on a novel which I can't identify. What I mean is that this thing built up in my head, until I had no choice to write it. I'm not sure what it is, but it takes place in a space fleet with strange undisciplined people. I'm in editing now. Maybe I'll figure it out soon.


Do you write under a pen name? If so, can you tell us why?

Nope, well, er, I do have one I once wrote cell phone porn under. Yeah, I figured it needed to exist. It's called "Your Outlet or Mine." It's pretty bad.


Have you ever written characters that you truly despise? Why or why not?

Nope. I write complicated broken people. Some I really don't like, but I have pity on them. They all have reason for being asshats.


What do you like best about the books you read? What do you like least?

I like humor, sympathetic characters, and plots that don't make me want to kill myself at the end. I can appreciate a bad ending, but I don't like feeling worse about life than my baseline if I can avoid it.


What is your biggest pet peeve in storytelling?

Present tense and third person narration.


Really? I'll steer you clear of my Homestead Hunts stories, then...

Were you “born to write” or did you discover your passion for writing later in life?


I started as a kid, wrote through college, quit in my twenties and started again in my late forties. I lost a lot of time.


Where did the idea of your story come from?

Some weird place in my head.  All of a sudden, something generates in my consciousness and won't stop screaming at me until I write it.  I'll get very depressed if I'm unable to get it out, but then I feel really empty after I do.


What did you edit out of your book?

Usually the smut. I write it. It embarrasses me. I take it out.


If you were to write a non-fiction book, what might it be about? Why?

Not clicking on things in email and pissing off your IT department.


Are you an early bird writer or night owl? And do you have any must haves like coffee, chocolates, wine, music or something else required for your creative process?

I'm an "anytime I can fit it in" kind of writer. As long as people don't screw with me, I can write almost anywhere. All I need is a comfortable word processor and keyboard. But there is a high incidence of people screwing with me. I also can't write when I'm sleeping. I can come up with plots in my sleep though.


Do you have complete control over your characters or do they ever control you?

It's a mixed bag.  Some of them are me.


A lot of authors are frustrated by readers who don’t understand how important reviews are. What would you say to a reader who doesn’t think his or her review matters?

It's like getting a bad review at work by your boss. Your career can be sunk and as a result, you make less money and your reputation suffers. Only in this scenario, everyone on the internet is that boss who can destroy your career.


What kind of impact do you want your book(s) to have on readers?

I want them to be entertained.  I don't expect them to achieve enlightenment or personal growth. I just would like them to enjoy the read.


What, in your opinion, is the worst mistake an author can make?

Give up. Hold onto your dream.


Do you have any advice for new authors?

Prepare for rejection, but know we all suffer through it.

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If you could have a dinner with one fictional person, who would it be? Why?

Kahn, because I suddenly feel fatigued.


If you could go to any fictional world, where would you go? Why?

The "Venture Brothers" universe. I belong there and would hench for life.


If you could have one (real life) skill that you don’t currently have, what would it be? Why? How would you use it?

Being fearless. I let my fears hold me back too much. If I were fearless, I would take more chances and achieve my goals or fail with grace.


If you could have one magical ability/superpower, what would it be? How would you use it?

There are so many good ones. Definitely NOT telepathy. Yuck. Flight's cool but so limited. Super strength/invulnerability, awesome, but not me. Maybe something like telekinesis. I think I would dig smacking people with random objects.


What might we be surprised to know about you?

I don't have a police record.


What are three things you think we can all do to make the world a better place?

1) Don't be asses to our people. Remember their life is as shitty as yours is.
2) Give people the benefit of the doubt. They may not have meant to obnoxious.
3) Feed your coworkers. They are hungry.



What creature is better: dragons, zombies, or aliens?

Definitely aliens. Dragons hang out with stupid elves and zombies need a freakin clue.

Connect with Margaret!

You can find Margaret on:
Her website
Facebook

and her blog, Alien Stoner .
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Writing Magic Systems

7/5/2019

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Minor spoilers for every version of Fullmetal Alchemist .
So you want to write a fantasy story. As a fantasy and sci-fi author, I heartily endorse this.

​Fantasy is a huge genre, encompassing a ton of tropes, subgenres, and rules. But a near-universal trait of fantasy is the use of magic. I mean, if a story doesn't have magic, can it even really be considered fantasy?

But writing magic is a bit daunting. So much has already been done, how do you stand out? What rules should you put in your magic system to make it interesting but not constricting? How do you make it fit with the rest of your world?

Those are all big questions, and each of them probably deserves its own blog post. But we're going to tackle all of them here, so buckle up.

Hard vs. Soft
​(insert dick joke here)

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One of the first things to think about is whether you want your magic system to be hard or soft. I'll direct you to YouTuber Hello Future Me if you want a more in-depth look at them, but the bottom line is this: how defined do you want your magic system to be?

A hard magic system has rigid rules and regulations. Think Avatar: the Last Airbender or Fullmetal Alchemist. There are limitations, costs, materials needed, training, technicalities, etc. You either can't break the rules at all, or you can try and end up losing a few limbs.

On the other end of the spectrum, soft magic systems don't really have rules. Or if they exist, they're very flexible. Think Game of Thrones or Lord of the Rings. Yes, Gandalf is a wizard and does magic stuff, but...what exactly are the rules for his magic? Does he actually need his staff, and if so, why? Why does he teleport to the dwarves in peril in The Hobbit but needs a horse to get around in Lord of the Rings ? (That last one is more bad writing and "because plot!" but the fact remains: LOTR never defined Gandalf's powers enough to say that he couldn't teleport, which is why he does.)

You can, of course, write a system that incorporates both hard and soft elements. For example, in Avatar: the Last Airbender , the rules of bending are strict. The bending laws are only just loose enough to allow for a couple of special abilities like metalbending and healing, which are natural extensions and evolutions of traditional bending. No one's expecting Zuko to suddenly start waterbending, and if he did, this would cease to be the greatest show on television.

But on the other hand, anything to do with the spirit world is completely up in the air. With the exception of "you can't bend in the spirit world," the rules for what Aang sees and does in that realm differ from episode to episode. He and Roku basically travel back in time in season three. And that makes sense because, unlike bending, the rules of the spirit world are not as clearly defined.
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One way to help loosen up a hard magic system to allow for a bit of unpredictability in an otherwise very predictable system is to introduce one--and only one --wild card or super-powered item. In Fullmetal Alchemist , they have the Philosopher's Stone, which is basically a magical cop-out in an otherwise very strict, science-and-math based world. But the presence of this cop-out is balanced by the fact that the Stones are a) very rare, and b) require a ton of human sacrifices ​to make.

The type of magic system you choose--hard, soft, or blended--is mostly decided by what type of story you want and what role and flavor you want the magic to be. If you want predictable magic with harsh rules, limitations, and consequences, your magic system will probably be hard. If you want unpredictable, mysterious, and/or chaotic magic, it's going to be soft.

If you want to be extra sneaky, you can create a magic system that appears to be soft at first, but as the story progresses the characters find out that there are actually some pretty strict rules and prices to magic, making it in actuality a hard system. This can be cool if the story involves discovering magic, the way scientists might discover a new element. The consequences of dicking around with magic that the characters underestimate or don't fully understand can result in a Chernobyl-scale disaster.

Just be careful to stay consistent with the rules you do set out. No reader likes to be told "Magic can only be done if you do X, Y, and Z," only to have a character fling a never-before-seen fireball at the bad guy with no explanation other than "plot" or "it's the main character and they're special." That's a deus ex machina, a.k.a. bad writing. Soft magic systems in particular run the risk of falling into this trap, as they don't tend to have as many costs and limitations as hard magic systems.

​You have to remember that one of the most important elements of writing isn't magic or worldbuilding, but stakes. You need to convince your audience that something valuable is being threatened, with a real risk of being destroyed. You can't do that if your characters are pulling new, god-like powers out of their asses because of the Power of Friendship.

Popular Types of Magic

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Almost all magic falls in one or more of these categories:
-potions
-enchantments & curses
-prophecies
-magical items
-magical creatures
-spells

I'll direct you to Overly Sarcastic Productions' video on magic here , as they also talk about this in further detail. (But for some reason, Red doesn't mention magical creatures, which seems like a gross oversight on her part.)

Potions tend to be the most scientific type of magic, which makes sense given that the creation of potions was considered a science in our world for centuries. It's pretty similar to chemistry or cooking: you throw a bunch of ingredients in a pot, add the correct amount of heat or cold, and the result can turn you into a bear or give you super-strength. It goes without saying that the more technical you get with your potions, the harder you magic system becomes, whereas if you just have potions as something you can buy at a dollar store in a D&D campaign without really going into how these potions are made, it remains a soft magic system. (Though it might be fun to take economics, supply and demand, and a competitive market into account when creating a potion marketplace.)

Enchantments and curses are another old-school type of magic. It's a type of magic that is specifically targeted at a person or group of people, usually to their detriment. This is the kind of magic you see most often in fairy tales: someone insults a witch, and they get turned into a toad until they can coerce a young girl into giving them a kiss. Stuff like that. These tend to be almost exclusively on the soft end of the magic system scale, largely because the people doing this type of magic are only in the story long enough to do the curse, and so their character and backstory remains nebulous and mysterious. Sometimes the curse or enchantment comes from a potion, blurring the line between the categories.

Prophecies are, again, old school. People have been trying to see into the future ever since we had a clear idea of what "the future" actually is. But prophecies tend to have a little more weight than a guy tossing a bunch of bones on the floor in order to predict the weather. Prophecies often address major events and world players, and nine times out of ten it's about a Chosen One defeating the Dark Lord. Rick Riordan mixed it up a little bit. In the Percy Jackson series, every quest starts out with a prophecy from the Oracle. Why? Not only does it keep the Greek mythology theme going, but it also serves as a guide for the characters. The Oracle says they're going to need five people, so they choose five instead of the traditional three. She says to avoid traveling over land because the earth goddess is cranky, so they'd better build an airship. It tells them where to go and, often, how to do it. Which isn't to say that the prophecies don't get misinterpreted. That happens all the time, and offers excellent conflict and plot twists. Getting the Oracles working again is the major conflict in the ongoing Trials of Apollo series because they're that important.

Magic items mostly started as gifts from the gods to mortals (think Perseus's magic helmet and mirror shield used to kill Medusa). Nowadays, they're pretty much any item with any type of magical properties. Valyrian steel kills ice zombies. Enchanted jewelry corrupts people. Sweaters knitted from enchanted yarn are bulletproof. Another modern interpretation to the magical items is essentially making them characters themselves. Tolkien's The One Ring almost has a character of its own. It has wants and needs. Other magic items are full-on sentient and can even talk, like Jack, the magic sword from Magnus Chase . Items are unique on this list because, unlike almost any of the others (possible exception of potions), they can be used by anyone. The Genie's lamp in Aladdin is originally used by the hero, but switched hands to the villain, Jafar.

Magical creatures are a whole other thing. Every culture has a grocery list of them. Dragons, genies, sea serpents, phoenixes, unicorns, and so much more. They're also constantly evolving. Authors have been doing new spins on dragons for centuries, or they just make up totally new creatures. And these magical creatures' role in the story varies. Sometimes they're just props or macguffins, like a magical horse that allows the characters to reach the epic showdown in time. And sometimes they're entire characters in their own right. They can even be the main character.

And finally, spells. They're kind of the "miscellaneous" section of the magic list. It usually involves waving a wand, saying the magic word, or even drawing certain shapes on the floor. It's generic, but also very broad, and typically grants authors the most wiggle room and creative freedom.

Anyone who's read Harry Potter will note that J.K. Rowling created a magic system that encompasses all of these elements, while Game of Thrones only uses half, and Avatar: the Last Airbender only has spells and creatures. This is totally something you can do. Choose one, choose all, roll a 1d6 to randomly choose how many and which ones you get. It's fantasy. The world is your oyster.

Magic in Your World

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Finally, how does magic fit into the rest of the world? Is it well-known or a secret? Accepted or forbidden? Considered a respected field of study or laughed at?

Who, exactly, gets to have magic? There are many possibilities. The most popular include:

-It's something you're born with or without, like hair or skin color. ( Percy Jackson series.)
-It's something that theoretically anyone can do, they just need access to a lot of training. (Think Doctor Strange .)
-It's something that can be given to you by a supernatural/divine entity, like paladins and clerics in Dungeons & Dragons. Conversely, this power can then be taken away from you if you break this entity's rules.
-Related to the divine entity thing, magic can come from a magical artifact. This would be Thor's hammer, which was able to grant thunder and lightning powers to non-demigod Steve Rogers when he took it.

There are probably others, but these are the ones that I've come across the most frequently. If magic is a natural resource--or perhaps it uses a specific resource to work--then you can play politics in your story by having a country or various groups of people vie for power over that resource.

Sometimes you can mix and match different sources. The benders in Avatar are born with their powers, but they also need a mentor and years of training to get it right. Percy Jackson has demigods and monsters who are born with their abilities, but also a plethora of magical items that do a variety of things, including see the future, and even a potion that can raise the dead.

Once you figure out where your magic comes from, you can work on how it's viewed within your fantasy world. Are there certain types of magic that are outlawed or taboo? If so, why? Is it technically available for everyone but really only the super-rich or other powerful groups can actually get access to the required training? How is magic used in the wider world? Are there wizard construction workers who make a living by building houses in five minutes flat? Are there dragon rodeos? Do pharmacists need to know about medicinal potions as well as the pills we know today?

Seriously, there are limitless possibilities here. Maybe you're insecure about your magic system not being the most original, but the way you incorporate it in the modern world to create an urban fantasy is original, and that's honestly more important. The quality of the story will trump the originality of the idea any day of the week.

​Happy writing!
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Interview with Fantasy Author Cameron Johnston

7/3/2019

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Cameron Johnston lives in Glasgow, Scotland, with his wife and an extremely fluffy cat. He's the author of the fantasy novel The Traitor God and its recent sequel God of Broken Things . He is an enthusiast of archaeology, history and mythology, a builder of LEGO and owns far too many books to fit on his shelves. He loves exploring ancient sites and camping out under the stars by a roaring fire.

Interview with Cameron Johnston

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What cool and exciting things have been happening in your life recently?

It’s been less than a year since my debut novel, The Traitor God , came out so that’s still a fresh, exciting and only mildly terrifying ongoing adventure. The sequel, God of Broken Things , is done and dusted and came out in June, so I’m very excited and nervous about the reception for that.

On less writer-related things, I’ve been taking some blacksmithing lessons recently and so far I have forged a coat hook, a toasting fork, a bottle opener and a letter opener – it’s hard work but oh so much fun, and it turns out that hammering hot and sparking metal into shape really helps to relieve stress. As a history and archaeology fan, I’m also excited to be taking part in my second archaeological dig, this time helping out at an old churchyard filled with Viking graves. Luckily old bones don’t bother me in the slightest.

How the hell is your ordinary life more exciting than your fantasy books? That's cheating. You're cheating.

Is your recent book part of a series? If so, can you tell us a bit about where the story is heading?

My first book, The Traitor God , came out last year and I was over the moon about the reception. God of Broken Things will finish off that duology by continuing on a few months after the devastating events of the first book with the discovery of why the ancient city of Setharis was attacked in the first place, and the secret of what really lies buried beneath the city. The threat is far from over, as that poor bastard Edrin Walker will discover...

Have you ever written characters that you truly despise? Why or why not?

I’m not sure I could ever despise one of my characters. Evil and twisted characters are some of the most fun to write, their malice positively oozing out over the page like a black inky stain. It’s even more fun if they get their comeuppance in some way later on. I can vividly imagine JK Rowling cackling away madly as she wrote Dolores Umbridge, knowing that the readers would utterly despise her in every way. That said, there are some awful acts that I would really not relish writing about, but fortunately I’ve never had to venture there with a character thus far, and probably never will.

What is your biggest pet peeve in storytelling?

I’ve read a few novels where the author does not give their readers enough credit. They are not stupid and don’t need to be constantly hand-fed long detailed descriptions of everything from belt buckles to weave of a dress - we do have imagination!  Readers will remember things said previously, they will see through any deus ex machina plot device that appears from nowhere to save the day and they will not be impressed by the convoluted logic leaps used to justify it.

Were you “born to write” or did you discover your passion for writing later in life?

I was always creating my own stories and epic narratives when playing with toys (Transformers and LEGO were my big things), and I was always a library kid coming home with armfuls of books, so I suppose it came as no great surprise when I started to write things myself in and out of school. Despite many false starts and short stories and isolated scenes, I never really got past the beginning of a novel until my mid-twenties at which point I decided to do it properly and worked hard to finish my first full length novel. You will never see that novel, thankfully, but I did learn a lot and it stoked my creative fires that burn high today.

What did you edit out of your book?

Hah, mostly bad jokes, many of which amused me greatly but were far too obscure for readers. I did keep a whole bunch in though.  I also had a lovely chapter featuring a tavern scene with some old drunkard locals that was packed full of flavour as they imparted some relevant information to the main character – alas my editor pointed out I could replace that entire chapter with a single paragraph in the previous chapter so I couldn’t really justify keeping it to myself when I really thought about it. Goodbye Jack and Bernard and the story of the pirate pickled in his own rum...

Where did the idea of your story come from?

I wanted to mix things up and write a short story that borrowed heavily from film noir: a swords and sorcery detective yarn featuring a magic user protagonist. That story, Head Games , just flowed out and the world and character came right along with it. That world was still a little rough around the edges but the idea seized me and demanded a full novel. The concept, world and character evolved with the novel of course, and it became something quite different to the origins in that short story.

A lot of authors are frustrated by readers who don’t understand how important reviews are. What would you say to a reader who doesn’t think his or her review matters?

That may be true of the big-name authors with hundreds of thousands or millions of readers, but for us little guys it can mean so much, especially for a newer novel. Hardly any people leave ratings or reviews, so when you don’t have huge numbers of readers to draw upon, that means our books can sometimes acquire a decent number of reviews very slowly. Even a little one-minute “I really enjoyed this” left can really help a book’s visibility with sites like Amazon’s algorithms and helps to persuade other readers to give it a shot.

What kind of impact do you want your book(s) to have on readers?

The most important thing for me is just to be entertaining, to take the reader into another world and show them things both wondrous and horrifying, to allow them to experience the sights and smells of another place that rears large in their imagination. And hopefully, to make them feel something: a character’s pain and anger, or perhaps a tender moment of loss and yearning, the lingering pang of a bittersweet victory...but mostly I just hope they have a good time reading it. Also, a nice reader who happens to be a movie exec looking to make a big-budget fantasy film would be very nice...well, I can dream!

What, in your opinion, is the worst mistake an author can make?

Writers are usually our own worst critics, and it’s easy to fall into doom and gloom and think everything you do is rubbish. I’ve read amazing things from some great writers who thought their work was awful, and I’m there shaking my head in bewilderment. Take some time out to recharge, or work on something else until you get back in the groove. Don’t succumb to that self-doubt and know it for what it is: something most of us feel at times.

Do you have any advice for new authors?

I would suggest you take all writing advice with a pinch of salt. There are so many ‘rules’ out there I’m happy to throw out the window. My general advice would be to just sit down and write, and to try and finish what you start – that’s how you learn how each of us writes and what works for you as an individual, since no two writers have the same method. Don’t worry if the story is coming out bad, wonky or clunky – the main thing is to keep the momentum going instead of getting bogged down in endless edits. So many first drafts are rough. Once you are done, revise, edit and polish it until it sparkles.

For me, I wrote two whole unpublishable novels, then worked on short stories to learn self-editing and more skills - it’s much easier to discard a poor short story than a whole novel. Only once I felt I’d improved did I start writing novels again. It’s a craft, and much of it can be learned by anybody if they work at it.
​
Beta readers or critique partners are invaluable with the learning process, and communities like AbsoluteWrite forums are an amazing resource I recommend to all writers at all levels of experience.

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If you could go to any fictional world, where would you go? Why?

Middle Earth – I really want to find out how Mordor’s infrastructure can support so many orcs. I mean, it’s a barren land...where do they get their crops and food from? I really want to know...and also, I would love to find out what happened to the Entwives.

If you could have one (real life) skill that you don’t currently have, what would it be? Why? How would you use it?
​

It would be nice to be a skilled musician - the flute or harp perhaps. It's something that I think would give me a lot of joy, but it's a shame I'm about as musical as a brick. Well, not entirely true, I was at the heady heights of 'barely adequate' with the recorder back in school...

If you could have one magical ability/superpower, what would it be? How would you use it?

It's probably one of the more a common ones - the ability to fly. Not only does it have all the practical applications of avoiding traffic, getting from A to B with ease, avoiding stairs etc, but it would allow me to see the world from an entirely new perspective. There's many a time I've seen a picturesque hill and wished I could just pop up to enjoy the view without embarking on a whole expedition up on foot, and who wouldn’t like to trail their hands through clouds as they lazily drift through.

What is your Hogwarts House and why?

I'd like to say Slytherin, because they are always getting crapped on with last-minute bullshit points awards and could do with a hand - it's no wonder they are all so bitter about it. Realistically I would probably be in Ravenclaw since I love learning and knowledge and don’t care much for quidditch shenanigans.

What creature is better: dragons, zombies, or aliens?

Aliens. Because they would have the technology to create dragons if they wanted to, and that's just cool.


Check out Cameron's website , Facebook , and Twitter .

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    The first Dragons, Zombies and Aliens ​blog was started in 2015. Somewhere between college coursework, paying rent with door-to-door sales, and keeping up with my sorority sisters, I wrote reviews, rants and commentaries on books, TV shows, and movies. Now, this blog has moved, improved, and the sky's the limit!

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